


I had to discontinue this Idea because it took too long and there are hardly any writings about the idea of detecting anomalies that are easy to understand and don't require you to have gone to Oxford or something. I had no luck doing so but what my Idea was is to give the rooms some own ID and detect a room and the resulting ID with it based on specific Map Layouts. Matrix because you can display the World Data as a two dimensional 28x28 Grid giving every small box a number. What I did was googling and asking around if someone worked with Matrix Anomalies yet. I don't know which room I am in, means the Bot can't yet know which rooms it has to enter to come to it's destination. But this really is enough to know where you can go, and where you can not go.īut how does this help working on a Bot? Well, you can already attack Mobs and know where you can walk to, the in-game path-finding does the rest. There are more like 'something you can use' (Hand), 'talk to a NPC' (Several different Icons), 'loading' (Loading Circle), and so on. Those are the basic Cursor Flags you can get. Tiles you can walk on but teleport you to the with it connected room. If you have all possible Cursor Flags you can map a room out. You probably will find the right one on your own.
#WARSPEAR ONLINE HACK DOWNLOAD UPDATE#
If there was a huge game update and that address changed, look what accesses the Cursor Position. If you want to change the Cursor Position for yourself, but encounter, that the Cursor gets setback. But I mean, if it works, it works, right? <- Don't do this at home. I had to built-in a forced Sleep between every tile hop because the game doesn't update the Cursor Flag Value that fast. This Idea had one single disadvantage, it's slow. I do it this way, because I couldn't find the World Data and Entity List by myself. The Version you can find on GitHub, already contains my stupid idea (but nice workaround) of looping through the whole map with the cursor and reading out the Cursor Flag of it. This is a small write-up on what I had to solve during the development of the (now) private project. I wanted to make a Bot now that earns me some Gold without me doing anything. I had no Gold and couldn't afford amping my Equipment to +10, that's why shortly after the source release, there were made a couple of Adjustments you could say. Also I don't see many stories about how people reversed/build their logic for their programs. I thought some might learn out of it, to not give up if you can't use the direct path to the solution. Here's the Story though of what I have done without anyone knowing, till now. Looks cool how the console boxes change it's color based on the byte that stands in it. A simple for-in-for loop, but quite satisfying to watch. I didn't clean the Code, because it already contains Gems like printing the World to Console. \BaseNamedObjects\E49C5EC071B44f14B2 of the Warspear Process. What you probably would want to know is that in order to start another Game Instance, you have to close the Mutex/Mutant Handle. I don't play the Support Role for every basic Question though. If you got more advanced Questions you can reach up to me. Last Version of this Project I was willing to share to everyone for free. For you, that means, you get some new, better, easier to read code. There will be made a few changes to this project in the near future.

I commented everything out with timestamps. The Description of this Video might help you out too. Or rather me recording on what I did to update the Pointers.
#WARSPEAR ONLINE HACK DOWNLOAD HOW TO#
Updated Pointers for 9.4.0: "Tutorial" on how to update the Pointers in case they get outdated again.
